

Over a range of fabrics it gets easier to know where to move sliders if you want to tweak a physical preset to get an effect if you don't have measurements to hand. Some factors are linear others are hockey stick shaped curves. The items in bold are the primary factors that give the fabric it's character ie: if you held it in the hand and scrunched up the fabric you could say these effect how it reacts at ratios (0-100). Stretch | Shear | Bending | Buckling | Stiffness | Density | Friction | Dampening It's easier to understand the physical presets when it gets broken down into the 8 trait's they cover relative to > warp/weft/bias : There is maybe a way to make a preset relatively easily by adjusting the settings towards stiffer materials that crease more and maybe adding in some custom crease maps. Which means the standard fabric physical settings in CLO3D will need to be played around with. TPU is a composite so dependent on the thickness the underlying substrate of TPU is made too it's going to impact on how it creases and drapes as it's a fabric that bridges the physical characteristics between plastic and rubber.

So there are a few scene environment and camera factors to consider. Poor quality will result in only being able to push the fabric to a certain level - and where the camera will be (portrait) or close up can also impact on how high the resolution needs to be based on camera distance to the fabric. Generally anything is possible, if the texture maps are good, so it depends where you are getting them from as to how good they render. Post an image and drape quality you are after.ĭepends if you are using CLO3D 5 or 6 as the latest trial includes the potential for PBR based materials with vray (which is an improvement) so you may need to state what version CLO3D you want to render it in.


So the drape preset and seam/pucker maps will be on a broad range - you need to narrow that down. Maybe throw up a picture or link of the type of fabric in a garment you are trying to replicate, there is a huge range of TPU's from thin to really thick like you find in ski-jump suits.
